CASTLE SIEGE — FIELD GUIDE

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TURRET
Cost: $100
Dmg 15
Range 4
Rate 0.8s
Fast-firing arrow tower. Reliable single-target damage.
MAGIC TOWER
Cost: $175
Dmg 32
Range 3.5
Rate 1.0s
Splash 1.8
Arcane tower dealing splash damage in an area.
CATAPULT
Cost: $150
Dmg 55
Range 5.5
Rate 2.5s
Splash 2
Long-range siege weapon with heavy area damage.
BOMBARD
Cost: $200
Dmg 60
Range 4.5
Rate 2s
Powerful cannon dealing devastating single-target hits.
WALL
Cost: $30
HP 150
Stone fortification. Blocks enemy paths. Enemies may attack walls if their path is long.
BARRICADE
Cost: $15
HP 75
Cheap wooden barrier. Weaker but good for quick maze building.
GOBLIN
Cost: $6 × 10
HP 30
Speed 2.5
Dmg 10
Armor 0
Fast and cheap swarm unit. Overwhelms with numbers.
ORC
Cost: $10 × 10
HP 80
Speed 1.2
Dmg 25
Armor 0
Tanky bruiser. Slow but hits hard and takes a beating.
DARK KNIGHT
Cost: $16 × 10
HP 60
Speed 1.8
Dmg 20
Armor 50%
Heavily armored warrior. Resists half of all damage.
ARCHER
Cost: $12 × 10
HP 40
Speed 2.0
Dmg 15
Armor 0
Balanced unit. Good mix of speed and damage.
TROLL BOSS
Cost: $200
HP 800
Speed 0.8
Dmg 300
Armor 0.3
Massive brute. Absorbs sustained fire and crushes walls with devastating melee damage. One crushing blow deletes any regular unit — let it reach your castle at your peril.
DRAGON BOSS
Cost: $250
HP 500
Speed 2.2
Dmg 220
Armor 0.2
Fast wyvern with a searing fire-breath bite. High speed + massive damage make it the ultimate hit-and-run threat.
LICH BOSS
Cost: $300
HP 700
Speed 1.0
Dmg 180
Armor 0.55
Undead sorcerer with heavy armor. Slow but nearly impossible to stop — resists over half of all incoming damage and unleashes a punishing death curse on contact.
METEOR
Damage 140 • Radius 3 tiles
Rain fire from the sky, devastating clustered enemies.
LIGHTNING
Chains 5 enemies • Damage 50 each
Electric bolt chains between nearby enemies.
FREEZE
Duration 5s • Radius 4 tiles • Slows to 30%
Chills enemies to 30% speed for 5 seconds.
HEAL
Restore 500 castle HP
Mend your castle walls, recovering 500 hit points.